Torque

I’ve licensed the Torque engine from GarageGames. It is nicely structured (in C++), includes a complete scripting engine and is multi-platform. The Direct3D renderer is simply and OpenGL wrapper, though (which is what the TSE update seems to be about, but that is in the very early stages) and the terrain only seems to support a single tile.
In any case well worth the $100… Now the only thing left is to actually make a game with it! 😉

2 thoughts on “Torque

  1. Matt

    Very cool. Been following your site for the last year or so, and you never cease to amaze me with your coding skills. I can’t wait to see what you do with this.

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