finished essay and handed it in.
i might have an idea for the wavelet-image compression to make it a lot faster. maybe… we’ll see.
starting packing my things up. we’re leaving tomorrow morning (via hoek van holland).
http://research.microsoft.com/~ppsloan/ has a very good paper on lighting (and (self-)shadowing) called “Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments”. very interesting. dariusz?
update: creative soundblaster audigy still (sometimes) crashes in winamp (when releasing the wave-out device. got a stack-trace & everything, but i doubt the support will listen). i’d even sign an NDA, if they’d sent me the source so that i can fix it myself… :-/ but i doubt they’d do that.
lots of it, in fact. excellent game. classical console rpg with a good (!) fighting system, where whacking buttons at lightning speed is of no importance. graphics are not impressive, but get a lot better later on. nice music. but they could’ve used something better than cinepac to compress their AVIs… oh, and did anyone else have a crash in the “defend”-tutorial (the only crash so far, i might add)?