Watched the trailer for the CG short-film “The Cathedral” which has won quite a few prizes… Looks very nice and I’d very much like to see the whole thing.!
Monthly Archives: April 2003
Dress Code
Ian Banks’ Formula
I’ve been reading quite a bit of Ian M. Banks lately (“Consider Phlebas”, “Excession”, “Inversion”, and currently “Look to Windward”). Quite nice, but the books are too short (taken me 2 days on average for one of them) and seem too focused on providing a semi-memorable non-happy ending.
I still prefer Vernor Vinge as he has – in my opinion – more of a plausible technological backdrop and vision. And more dread… 😉 But until his next book comes out, Banks is a very welcome distraction.
No Floating Point
My GeForceFX 5800 (oddly enough I can only find reviews of the Ultra-version) doesn’t expose floating-point textures / rendertargets. Most odd. On another note (and with a much higher embarassment-factor): Me and someone else at Dawn2Dusk (and neither is looking quite happy). ^_^
Patience
I want my copy of “Zelda: The Wind Waker” to arrive (and “Ikaruga” as well while I’m at it)…
Io, shorter than Lua
Small, nicely designed (but still a bit immature), easily embeddable, small, object oriented scripting language: Io.
Waking the Dead
“Metroid Prime” rocks. But I hate the room w/ the respawning Fusion Metroids… Why can’t I shoot ’em all down and do the jumping leisurely at my own pace? I *hate* respawning enemies (Yes, I know that enemies reappear after leaving the room, but that’s different)!