I finished Halo yesterday (in order to be up-to-date when the 2nd part comes out). I had given it a go when it came out on the PC, but that was just running painfully slowly and ended being not much fun. On the Xbox however (strangely) that is not the case (if you ignore the last bit of the last level which is chugging quite heavily).
It has great music and great art-direction (with some cleverly used cube / environment maps), a good AI, nice physics & vehicles and a decent story. It also has some repetitive levels in the middle section and some vehicles (Scorpion) are underused. The gameplay decision to only be able to carry two weapons at a time makes for some interesting choices and definitely adds to the game.
Overall, I’d have to agree with one of the video interviews of the Bungie-people stating that “Halo” is basically 2 minutes of fun over and over again. Getting into close-quarter fights with the Covenant or the Flood, throwing some grenades and seeing the bodies fly is simply good fun. 😀
Category Archives: review
Phantom Dust
“Phantom Dust” is a game developed by Microsoft Game Studios Japan, and seems to flying under everyone’s radar, as MS has said it will only be published in Asia. It is developed by the guy who worked in “Panzer Dragoon Orta”, and is even more visually gorgeous.
It has you fighting (3rd person) enemies in fully destructible post-apocalyptic urban arenas (more adjectives, anyone?) with some sort of deck of skills (attack and defense) that you can map to the face buttons of the controller to pick them up. It seems to be very much tailored for online play on Live, where you can (supposedly) trade skills and (obviously) fight.
It has gotten very good reviews from Japanese magazines (34/40 and 36/40) but Microsoft is still vehement on not publishing it outside of Asia — in spite of it already having an English language option. I don’t get these people…
Tiger Woods 2005
I played this with Patrick for quite a bit yesterday. First off, shame on EA for not including Xbox Live functionality (which is in the US version). Other than that, it was surprisingly fun. A major factor in this was probably the ability to build your character to pretty much resemble your real self; that’s why we spent the first two hours creating the characters. But once you see your virtual character doing any of the completely overdone celebration or anger reactions, we were on the floor laughing.
The game is surprisingly easy, I’ve never had so many chip-ins in any other golf game I remember, but as I won, everything seems to be in order.
Neal Stephenson – Quicksilver
After having given up on it (roundabout page 200), and then moving on to Reynolds’ “Revelation Space”, I returned to finally finish “Quicksilver”. In the end it was well worth it, but it took some getting there.
It is a semi-historic novel (some would even call it science fiction) and it is a big work (~900 pages and two more books to come to finish the “Baroque Cycle”).
But after finishing book one [Quicksilver is subdivided into three “books”] (dealing largely with Daniel Waterhouse’s around Newton, Leibniz and Cambridge), the story of Jack the Vagabond and Eliza (whose choices of which men to sleep with I do not entirely agree with) was more gripping and lead the two rather separate arcs nicely together in book three. Not without a hint of a cliffhanger, though…
The amount of research that must have gone into this book is astounding and was well worth it. I am very glad that Stephenson made a distinction of his “Dramatis Personae” into fictious and non-fictious folk so I don’t embarass myself when small-talking historical “facts”. Also, the link to his previous work “Cryptonomicon” is rather tight, people’s ancestors and some places are fleshed out further. Recommended; if you manage the first “book” section, you’re in for a good ride.
Dan Simmons – Hyperion
Dan Simmons seems to switch between fantasy and SF, and “Hyperion” reminded me (from the background setting of where humanity is) of Ian M. Banks’ Culture. The book is told via seven personal stories which are all excellently written (when was the last time you cried while reading a book? The “Wandering Jew”‘s story did just that to me), and end with a rather bad cliffhanger.
I had made a point of ordering only the first book to see whether I like Simmons (which I now know I do), but that came back and put in a near-rage as I was turning the last page with very limited options of finding the sequel in time. Recommended — one can see his fantasy influence but that is not a bad thing.
Alastair Reynolds – Revelation Space
“Revelation Space” is Reynolds’ first book, a hard science-fiction space opera somewhat similar to Vernor Vinge’s novels. I am not going to spoil it, so if you like Vinge’s work, read it. In my opinion it is not quite as good, but definitely very gripping and worth the read.
Samurai Champloo
I decided that I had to start one of the new anime series eventually, and thus watched the first five episodes of “Samurai Champloo”. It seems good fun, is rather bloody and foremost stylish. But that is also one of the problems I have with it: It seems to be tailor-made for the American market. Directed by Shinichiro Watanabe (of “Cowboy Bebop” fame) and outfitted with — sometimes fitting and sometimes forcibly overlaid — hip-hop music, the character designs are very reminiscent (but not as radical) as the Animatrix’ “The Kid” with its very slender limbs.
I have to say the animation is awesome enough to make me keep watching it, but I sincerely hope that there will be a properly engaging story-arc rather sooner than later… A trio of two different (and averse) but equally capable samurai and the reconciling quota-female is not the most ground-breaking of story ideas.