I quite liked the first episode of the “Emma” anime (and I have to admit that I did not yet get around to take a look at the manga — although I’ve finished “Shirley” by the same author), all of which is thankfully provided by the iichan translation group. If you have a strong dislike of (non-superpowered) maids, this is probably not for you; it is very much “down-to-earth”.
I find it very intriguing and in the same vein as Yokohama Kaidashi Kikou (“Yokohama Shopping Log”) with its slow development and strong focus on tiny little details (with good and detailed animation), but “Emma” seems to have a sadder undertone, which is underlined by the dark brownish-grey colour scheme for a Victorian London (I presume it is London from the picture of Big Ben in the ending), the contrast between poverty and the Rich as well as Emma’s reluctance to accept what would probably be best for her (in a variety of ways); but this is what makes the story. My only hope is that not too much trouble lies ahead for Emma, as I wish her well.
Slow, but recommended. Associated feeling of the day: mono no aware.
Category Archives: review
Darwinia
Darwinia is the new game from the folks at Introversion (the last of the bedroom programmers as they like to call themselves). They are a small independent game company and the only reason I found out about them, was that I liked their previous game Uplink, which is some sort of hacking simulator. Enough with the href-pimping, on with the impressions.
The box of Darwinia is green, and when I say “green” I mean “GREEEEEEEEEEEEN”. It practically yells at you. That way it’ll be relatively easy to find it should a retailer stock it (which may or may not habe been their intention ;)). The game itself seems to be some sort of action RTS, a bit reminiscent of “Cannon Fodder” or maybe even “Syndicate”. Graphics-wise, the Introversion-folks have made the best of their lack of graphic artists and implemented a retro-futuristic, texture-less “dreamscape” which fits the game well. The interface takes a no-clutter approach (using a separate gestures screen) and some clever computer-metaphors (ALT-Tabbing your units). I am not sure about their decision to compress chip-tune music as ogg, I would have much preferred an actual SID emulator (or code something akin to kb[fr]‘s software synths) — if only for the additional geek factor.
It is a labour of love, and it shows. Everytime I’ve started the game, I was greeted by a different intro, some reminiscent of 4kb-intros from the scene, others being digs at long out-of-business software companies (“Sensible”), and others still “emulating” a C64 loading process complete with flickering. And all have evoked feeling… Recommended (even for people like me that hate “proper” RTS games)!
Dead or Alive Ultimate
I’ve been quietly playing “Dead or Alive Ultimate” for the past two weeks. I am new to the DOA-series, the last (and first) 3D-fighter I played was Soul Calibur 2.
There are (essentially) only three buttons: kick, punch and “hold / counter”. All the other buttons are shortcuts to combinations thereof. Guarding seems to be done by the classic SF2 method of holding the direction away from the opponent. The graphics are quite nice but I still don’t quite understand why for example the arms are separate objects and not properly skinned onto the main body. This is usually well-hidden by clothing, but still a bit annoying. Most likely this is not a technical limitation but due to the difficulty in setting up the bones for such an object. Also, there is quite often some slow-down (which may be due to me playing wide-screen mode (PAL) where more scenery is visible) — usually once for 1-2secs every 3-5 rounds — something like this has no place in a fighting game with carefully controlled environments and should definitely have been eliminated before release.
I have finally unlocked all the costumes yesterday (via the survival / collection method). The only difficult bit was getting the medal for winning 50 fights in a row. In the end, I managed to get 59 wins in the Tag-mode with Zack and Jann Lee with the health bar set to “Largest”, mostly playing Zack and using Jann as my backup for when I was in a tight spot. 😀
I still haven’t quite gotten the hang of countering, but at least I can block now. And it has made me want to play Soul Calibur 2 again, which is not online but I have not taken advantage of that in DOAU yet (except for uploading my scores for survival where I am somwhere in the 1750s). It’s not the best fighter ever (and no-one except Itagaki claimed it to be), but then it’s not crap either. Looks like the media-average of (currently) 83% is spot-on. 😉
Beyond the Clouds
“Beyond the Clouds” is Shinkai Makoto’s new work, after Voices of a Distant Star. In contrast to “Voices” (which was about 25 min), “Clouds” is a full featured movie running for about 90 minutes. And as expected when one works with such a small staff, the project took a lot longer than originally estimated, but then it was only supposed to run for about 50mins.
In any case, the artwork is still highly recognisable (e.g. the “blush lines” across the characters’ cheeks) with its lush colours and an excellent use of contrast / bloom. The backgrounds are jawdropping and the CG is integrated much better than before (i.e. you hardly notice it). Similarly, the story also deals with the same (romanticised and melodramatic) themes as its predecessor — seperation and love, but it also adds a third person to the mix.
I quite like the idea of the story; it has some interesting “hard” science fiction ideas in it as well as reflecting more or less current political events — all set in a parallel universe that diverges from our own somewhere in the 1970s.
All in all, it has obvious similarities to “Hoshi no Koe”, but that cannot be a bad thing. It is very easy to forget that this project was undertaken by comparatively few people led by Makoto, which makes it all the more impressive. Very much looking forward to the R1 DVD.
As an aside, how does one play the violin with the bowstring upside down? 😉
Million Dollar Baby
I am a bit at a loss for words. Do not watch this if you think you’re getting a “boxing movie”. It’s not. It’s a drama. A very good one at that.
One thing I particularly liked about this film is that it dares to be silent, passages without dialogue. And if I age half as gracefully as Clint Eastwood, I’ll open a bottle…
Anyway, watch it. Very recommended.
Saw
Saw is a psycho-thriller in the vein of “Se7en” or “Silence of the Lambs”. It is able to stand on its own, though. A serial killer who calls himself “Jigsaw” puts people in carefully controlled situations in which they (in theory) have a way to survive; these situations usually have a personal connection to person being tortured. These games get more and more elaborate until there are multiple persons involved, all fighting for their way out of a death trap — at the cost of others.
The film is truly scary and horrific, and the way the plot turns is unpredictable, but not too far-fetched. In retrospect, I am not entirely convinced that the timeline of events holds up to scrutinity, but that thought never has time to come to the surface while actually watching “Saw”. Recommended.
iPod Shuffle
I also received my 1gb iPod shuffle today (looking at watch: yesterday, actually). It’s tiny (about the volume of my older 256mb USB flash drive, but a bit longer and flatter), works well with iTunes (although reencoding the high-bitrate songs to 128kbit AAC slows it down quite a bit — I’ve turned that feature off in the hope that in a future version the reencoding threshold will be user-configurable) and plays music (full blast is louder than I would ever want to listen to).
And on the first auto-fill — I don’t know whether on purpose or by accident — iTunes selected exactly 240 songs to put on it (which is the exact number Apple quoted). 😀