Wavelet 3.1

Another week, another release of my Wavelet image compression. I figured out how to do complete embedding, which justifies another release. This means you can compress an image once, and then get different rates by simply truncating that file! The resulting decompressed image will always have the highest possible quality. This sped the code up dramatically as it no longer needs to look for quantizers, it simply writes in the determined (“scheduled”) order until the bit-budget is used up.
I’ve also added the link to the sidebar. Go there for the documentation / changelog.

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