Colourful Grays

Something that no review of P.N.03 has mentioned is the lighting. It is very subtle but quite impressive. It seems that most surfaces are somehow specularly lit (most likely using environment maps). This creates some slight banding issues on gray-ish surfaces (either because of the low bit-depth of the environment maps or because of frame-buffer compositing), but the overall effect looks very nice. Or maybe my flat-panel display’s composite input has trouble digitising dark grays? In any case, it’s nifty!

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