Category Archives: review

What’s happening?

Work is keeping me fairly busy (preparing for a conference in Toulouse), and not that much terribly exciting has happened. I (un-)am patiently waiting for my Mac Pro (having chosen a decent 3D card as well as 802.11 has moved the ETA to mid-September), Rhythm Tengoku (Rhythm Heaven) is great (I am still looking for the song from the festival-stage), and Chromehounds is regularly taking up my evenings.

This game has gotten very unfair reviews, founded on its mediocre single-player mode, but the squad-based persistent online war redeems it (although there still are a number of annoying bugs left to be ironed out by the upcoming patch). The way in which it encourages teamplay is cleverly designed, and it is the main reason I play. There is nothing else like it. If your are looking for a twitch-shooter, stick to Halo 2, but if you’re lusting for something more strategic and substantial (with endless options for building your own mech), this might be for you. Some comments from Penny Arcade might help explain what makes this game good. 🙂

Vernor Vinge – “Rainbows End”

As you may have noticed, I really enjoy Vinge’s books. As an aside, I noticed his books via a mention of one of them by John Carmack during an interview…

Anyway, on to the book itself. It’s rather short, in particular for a Vernor Vinge “novel” at approximately 370 pages, which translates into about three enjoyable evenings. Considering only the hardcover version is currently out, this may be a bit steep for some.

The time it is set in feels very similar to Neal Stephenson’s “Snow Crash”, so it’s definitely near future extrapolation and often arrives at the same conclusions (or solutions to current problems) that Stephenson does. It does not involve as much action, though, although things speed up towards the end of the book.

As is common with Vinge, the distinction between who is good and who is bad is not clear cut. Nevertheless, there is (at least) one near enough villain (if only due to the measures he is willing to take to achieve his ultimate goal). At first, there don’t seem to be any genuinely likeable characters, although all of them are intriguing and you can see why they act the way the do.

The novel does use some sort of annoying semi-XML convention for showing silent messages between characters, which makes those a tad hard to parse, but in some ways can also be seen as elaborate set-up for jokes on cryptography conventions. Actually, the whole novel is full of humour (and cynicism) and some very nice word-play. It is intelligent, but neither forcedly so nor does it hit in the face with an attitude of “I’m proper literature”. Even the title has a funny twist…

Thankfully, the book is not all fun and some very real problems (just scan chapter titles for some obvious examples) are being looked at. Some in detail, some in passing, but usually without passing judgement – that is very much left to the reader, which IMO is a good thing. It is also fairly suspenseful, although not with as much of an overall feeling of dread as “A Deepness in the Sky” or “A Fire upon the Deep”.

It has a good beginning, it has a good middle part, and – most important of all – it has a good ending. Very recommended.

Black (Xbox)

I’ve been playing (and finishing ;)) Black on my Xbox 360, as it is one (if not the only one) of the more recent Xbox games that are backwards-compatible. Technically, it is a very good showcase of what is possible on the Xbox / PS2 (as we are used to from Criterion), although there still are some glitches in the emulator (hanging, black overlay on the screen so can’t see anything (which goes away while you open the guide, incidentally)).

The game plays differently enough to other first person shooters (focus on headshots, nearly every enemy has some form of body armor, blowing stuff up, taking cover, big “Matrix Lobby” shoot-outs), but there is not too much variety; but then the game is rather short (which I didn’t mind). The “story” / video sequences are useless and going back to these indiviual missions (which are set in the same region) after the cohesive single-player campaign of something like GRAW feels jarring.
I found it was quite challenging on Normal, you really have to move fairly slowly, going in guns blazing usually ended with me being dead. No infinitely respawning enemies is a plus, a big minus for reinforcements being teleported in according to the scripted progression, though.

Not worth full-price IMO, but if you find it used / discounted (I bought it for 20 quid from Amazon) and like blowing stuff up, it’s well worth it.

Phoenix Wright – Ace Attorney (Nintendo DS)

Phoenix Wright is a bit an odd title for Western gamers, but I sincerely hope that more niche titles like it make their way over here from Japan. It’s a strongly structured adventure (although some would argue it is not much more than a heavily scripted visual novel), but that is not to its detriment in my opinion.

In your role as defense attorney, you alternatingly look for clues / evidence, and then progress to the actual trial, where you cross-examine witnesses to uncover contradictions in their testimonies. While that may not sound like much, the contradictions become increasingly hard to find and the overall story (as in the crimes themselves with their motivations and their relation to each other) meshes all of that into an interesting narrative.

There are 5 cases altogether, 4 of which are ported from the Japanese GBA game, and a much longer 5th case, which was specifically written for the DS and uses many of the system’s features very well (touch-screen, microphone, 3D graphics). Overall, the game took me about 10-12h to complete, and I very much enjoyed finding clues and contradictions, although as mentioned before, the structure is very rigid and usually there is only one correct way of doing things.

Alastair Reynolds – “Pushing Ice”

I finished reading Alastair Reynolds “Pushing Ice” about a week back. I was sceptical as it didn’t take place in the Revelation Space universe and was put off by the mediocre Amazon-reviews, but I think the people who gave it those marks didn’t understand it at all.
He manages to convey so much more in 500 pages (which I finished in the span of 2 days) than – say – Peter F. Hamilton in 2000… You have to pay some attention as much information is given in passing or has to be inferred, but this is to the books’ credit, not to its detriment.
It starts of as an amalgam of so many things – alien artifact / first contact story, moving on with strong influences of some Arthur C. Clarke books, but it pulls through brilliantly into something I never saw coming, never forgetting the human touch (and reminding me that fights between women are scary!).
I even liked the ending (which I rarely do), because it stops where it ought to.
Very recommended!

Shadow of the Colossus

Last week, Shadow of the Colossus finally came out in Europe. It’s a PS2 game by the same team which did the excellent ICO, and it shows.

It also is very hard to talk about it objectively, as it is a very subjective experience, but definitely one that you should try (in addition to ICO), as the games seemingly take place in the same world.

Essentially, the game offers you 16 boss battles (and plenty of replay incentives after that). These are sometimes more, sometimes less frantic, but always distinct episodes, separated by calming travels through the gorgeous but largely barren landscapes (which are barren for a reason; also note this does not imply boring) presented entirely without load times.

Beautiful is not a big enough word to describe how the game looks, but it pays for its epic scale with a less than stellar (but never hindering) frame-rate. I’ve entered a cave, where a waterfall falls out from a shadowed ledge into the bright sunlight that’s entering the cave from above. Or the small touches, like the doves near the altar flying off and leaving feathers behind, sea-sawing slowly to the ground, or the beauty of the water, both being below the surface or simply seeing the blurry reflections.
The animation of the main character, his horse (which you really only have to nudge where you want him to go), and the colossi themselves are moving incredibly well, with a precision and connectedness to their environment (via inverse kinematics) that is rarely seen.
Hats off to the artists and directors (not to forget the programmers, who made it all possible on aging hardware); this game has evoked emotion and thought from me on a scale I find hard to believe.

The gameplay probably won’t be to everyone’s taste (best described as a mixture of action and puzzle game), but give it a chance to enchant you. Most highly recommended, both as a game and a story.

Crash (2004)

Crash is a great, “serious” film, but not without humour, exhibiting many tightly interwoven stories revolving around racial stereotypes and miscommunication. It feels a bit reminiscient of Magnolia in its way of story-telling, but in a good way.
Touching and very recommended.