“Hajime no Ippo” is strangely addictive (much like “Initial D”). And that although it’s a sports anime about boxing, which I detest…
Author Archives: [maven]
Disillusioned
“Gatekeepers 21” is surprisingly good. In fact, it’s excellent (in contrast to the TV series). It’s set 30 years later, still has the “obligatory” schoolgirls, but is much darker and gloomy in feel and concentrates on a much smaller cast of 3 (arguably 4) main characters. It just made my current top-five anime list out of nowhere… ^_^
next exam on wednesday… :(
Light per Pixel
LightTest code is done for now. Test it here (needs DX9, PixelShader 1.2, VertexShader 1.1, 4 TextureStages, A8R8G8B8 Texture-RenderTarget. It works on my Geforce4, should work on a 3 as well. Probably Newer ATI-cards, too). Features:
- 4 textures w/ 4 combiner-stages (i.e. should run at a minimum of 50% max fillrate)
- lighting performance independent of # vertices of object
- attenuation from light -> object and object -> viewer (no fog needed, ambient retained)
- ambient is done with filtered HDR cubemap (i.e. depends on normal!)
- different attenuation for diffuse and specular light (from object -> viewer)
- directional and point-lights
- decal texture + glossmap
- per pixel diffuse + specular [attenuated for point-lights] (limited to about 6 point lights + 7 directional lights = ~13 per pixel lights!)
- specular power is not fixed in pixel shader
- accurate reflection vector calculation, no halfway vector cheating
- approximates elliptical objects (for point light attenuation)
- specular color is always the same as the diffuse color of a light
Comments? Queries?
Improved the wavelet-code a bit
Added support for loading texture- and cube-maps and changed the GUI so that it can be used to view files from the command-line.
Fact of the (new) Year 2OO3
When you unwrap a cube into the plane (i.e. the familiar cross-shape) and rearrange the squares into a rectangle with area 6 (e.g. 1 x 6, 2 x 3, 3 x 2 or 6 x 1), then you can have at most 4 adjacent sides (if you allow rotations).
Top Secret
working on a new lighting technoly based on POINTLISTs ^_^
