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- Wavelet Library 3 Newer version of the lossy and lossless, completely embedded image compression library (under zlib-License)
- WowPlot Graphical analysis tool for World of Warcraft combat logs for Mac OS X Leopard (10.5). Its main focus lies in evaluating time-dependant combat performance in a very free-form fashion.
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Category Archives: tech
bitbucket
I finally got around to a) updating my old WordPress-installation (after finding out spam-bots had already created custom folders on my installation) and b) uploading all my public code to bitbucket (as Mercurial repositories). That includes my wavelet image compression … Continue reading
Posted in cocoa, general, tech, wavelet
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Solid-State Drives and You
While solid-state drives (SSDs) seem to be all the rage in net-/laptops at the moment, most of their advantages (mostly negligible access times) also make sense for a desktop system, whereas their disadvantages (price / small size) are not as … Continue reading
Posted in general, review, tech
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WowPlot 0.1.2
WowPlot has been updated to version 0.1.2, featuring the following improvements: Added an option to automatically create new plots when splitting (by holding the Alt(⌥)-key). Added new 2.4.3 combat log events (at least the ones I could find). Removed PetFixers … Continue reading
Posted in cocoa
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WowPlot 0.1.1
WowPlot has been updated to version 0.1.1, featuring the following improvements: loading / saving of plots more speed (back-end is now multi-threaded using NSOperation) Sparkle auto-updating better parsing some error-messages more consistent splitting
Posted in cocoa, games, general
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Announcing WowPlot
WowPlot is a graphical analysis tool for World of Warcraft® combat logs (compatible only with the new combat log format introduced in version 2.4). Its main focus lies in evaluating time-dependant combat performance in a very free-form fashion, which is … Continue reading
Posted in cocoa, games, general
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Wavelet 3.4.0
A slightly bigger release, which brings two major changes. Not compatible with older files due to the the reorder-changes. The improvements to bit.c are not terribly well tested. More here, as usual. As an aside, Kompressor is now served in … Continue reading
Posted in wavelet
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It’s wavelet bugfix time — 3.3.4 is here!
While compressing a multi-channel file with a target bitrate and no specific target MSEs the resulting bit distribution between the channels seemed rather odd, and comparing the results to an older version revealed that it was indeed totally bogus! So … Continue reading
Posted in wavelet
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Darcs Repository
Thanks to PHPDarcsView (which is very useful if you are on a hosted server where you are unable to run darcs itself) you can now browse the Wavelet-repository online; the official documentation and Kompressor.app are still here.
Posted in tech, wavelet
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Interested in Leopard / Mac OS 10.5?
It might pay off to search the internet for NSOperationQueue…
Posted in cocoa, tech
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Cocoa Worker Thread
For Kompressor.app, I’ve written a group of Foundation classes for implementing a worker-thread paradigm in Objective-C. The general idea is you have some non-trivial amount of processing you want done and then (optionally) be notified when it’s done. This implementation … Continue reading
Posted in cocoa
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Kompressor.app and Wavelet Image Compression Library 3.3.3
Shortly before the year is out (and as result of my vacation), there is some fresh software to be had… I’ve now written an Mac OS 10.4 application called Kompressor.app to compress, inspect and display WKO images. This release goes … Continue reading
Posted in wavelet
14 Comments
Low-Level Libraries and High-Level Languages
If you want to write a library that could relatively easily be used in embedded systems (say Xbox 360 / PS3) as well as being generally portable (Windows, Linux, Mac OS), then you end up in a bit of a … Continue reading
Posted in tech
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