Gone Home

Gone Home peaked my interest when I saw the trailers and reviews on its release but the asking price seemed a tad high, so I put it on my wish list and forgot about it. A few days back, it popped up in a Humble Store flash-sale and I went for it. In retrospect, I would’ve been happy paying full price, but it’s not as if waiting did any harm.

I really, really enjoyed it, but I can see why people dislike it (or think very little of it — in game terms). It uses many of the usual “tricks” for evoking emotion (great voice acting coupled with musical “riffs”, strong nostalgia, …) but despite knowing these things were used on me, they worked just fine and affected me. (As an aside: I also played The Stanley Parable, which seemed like it tried too hard to be clever, then you realise it actually is cleverer than you gave it credit for, but it remains an entirely left brain experience — sort of the opposite of Gone Home.)

Gone Home is like a puzzle game where you slowly assemble pieces of the story in your head from hints scattered around the house. While the main thrust of the plot is very “in-your-face” (but still well done), you might miss entire side-stories in the puzzle, but they’re there for you if you pay attention (and they make the game better by providing a more complete, internally consistent picture). The developer commentary is also interesting, especially how they’re coming from the “1st person interactive simulation” school of game design (e.g. Looking Glass’ classics, * Shock, Deus Ex, …).

I recommend it highly, but I’m not sure how much of my enjoyment of it stems from 1990 nostalgia of my own teenage years, so buyer beware.

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