Category Archives: general

Dishonored

After getting it in the Steam Sale I just finished this after ~19 hours spent on it. Some thoughts after my stealth / nearly no killing run-though:

  • Excellent world and visual design
  • Nice gameplay (closest relative I can think of is Deus Ex, with the multiple approaches depending on the powers you’ve invested in) and good missions
  • Powers are almost too powerful (e.g. Dark Vision, Stop Time, Possess, …). It’s supposed to be balanced by their rune cost, but the normal exploratory collecting got me to have ~5 runes left over at the end after purchasing anything stealth relevant.
  • The “celebrity acquisition” (that’s a line from the credits) didn’t really improve the voices IMO, I rather got pulled out of the world. “Why is Cersei a maid / tutor?”
  • The ending was lacklustre (1 line from Emily + some static 3D environments according to some outcomes / side-missions). Not much in the way of explanations for the plague or resolution thereof.
  • Why on earth would you use a 20 year old video codec (Bink) and then use that to encode your scrolling credits? It seems no-one can code a scroller anymore… ;_;

So, definitely enjoyable (especially at half price), but not close to GOTY for me.

Obituary (WoW addon, Patch 4.2 compatible)

Here’s a another version of Obituary (which I have labelled 1.0.6) updated to work with World of Warcraft Patch 4.2 (“Firelands”) from Timewasted’s version on WoWInterface. It is not the same as the addon of the same name found on Curse, but they are rather similar (and might stem from the same source).
This one has more options, for example detailed reports in pop-up windows, and more configuration for the output.

Obituary (WoW addon, Patch 4.1 compatible)

Here’s a version of Obituary (which I have labelled 1.0.5) updated to work with World of Warcraft Patch 4.1 from Timewasted’s version on WoWInterface. It is not the same as the addon of the same name found on Curse, but they are rather similar (and might stem from the same source).
This one has more options, for example detailed reports in pop-up windows, and more configuration for the output.

Dear iPhone Developer

I’m sure all your existing customers really appreciate the incremental upgrades and new features you’ve integrated into your app over time. What started out as a simple thing is now a veritable feature-fortress.
But please, keep in mind the new-user-experience, for dudes like me who discovered your app 6 months later and who didn’t scrutinize the change-log from upgrade to upgrade and have no clue what the “Smooth” option in the menu actually does.
Go back to your introductory user experience / tutorial and make sure it actually does cover all the cool stuff you added in v1.1 – v1.3.1 instead of being eternally stuck at v1.0. Discoverability and help / documentation is a big deal for every release, even if it is at times difficult to have to ask Art Guy to come up with a new design instead of simply shoving a new, tiny, undocumented button into that free space on the bottom-right corner.

Sincerely, me.

bitbucket

I finally got around to a) updating my old WordPress-installation (after finding out spam-bots had already created custom folders on my installation) and b) uploading all my public code to bitbucket (as Mercurial repositories).
That includes my wavelet image compression library, its Mac OS X previewing GUI as well as WowPlot (including some fairly decent Objective-C WoWCombatLog.txt parsing). I converted most of those repositories from darcs (which in the case of my wavelet lib took about 3h to convert from darcs1 to darcs2 format), but on first glance they look alright.