Category Archives: cocoa

Mac OS X and Objective-C

WowPlot 0.2.4 (supporting 4.2 Combat Logs)

Here’s an update to WowPlot that supports Patch 4.2 Combat Logs with extended actor flags. A further update with Lion-specific features (fullscreen, auto-saving, …) is in the works as well.

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WowPlot 0.2.0 (for WoW 4.0.1)

I had some itching coding fingers again and thus added support for the new World of Warcraft Patch 4.0.1 changes to WowPlot. As usual, the direct download is here and the source is over at bitbucket. If a log from … Continue reading

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bitbucket

I finally got around to a) updating my old WordPress-installation (after finding out spam-bots had already created custom folders on my installation) and b) uploading all my public code to bitbucket (as Mercurial repositories). That includes my wavelet image compression … Continue reading

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WowPlot 0.1.2

WowPlot has been updated to version 0.1.2, featuring the following improvements: Added an option to automatically create new plots when splitting (by holding the Alt(⌥)-key). Added new 2.4.3 combat log events (at least the ones I could find). Removed PetFixers … Continue reading

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WowPlot 0.1.1

WowPlot has been updated to version 0.1.1, featuring the following improvements: loading / saving of plots more speed (back-end is now multi-threaded using NSOperation) Sparkle auto-updating better parsing some error-messages more consistent splitting

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Announcing WowPlot

WowPlot is a graphical analysis tool for World of Warcraft® combat logs (compatible only with the new combat log format introduced in version 2.4). Its main focus lies in evaluating time-dependant combat performance in a very free-form fashion, which is … Continue reading

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Interested in Leopard / Mac OS 10.5?

It might pay off to search the internet for NSOperationQueue…

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Cocoa Worker Thread

For Kompressor.app, I’ve written a group of Foundation classes for implementing a worker-thread paradigm in Objective-C. The general idea is you have some non-trivial amount of processing you want done and then (optionally) be notified when it’s done. This implementation … Continue reading

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