Category Archives: cocoa

Mac OS X and Objective-C

bitbucket

I finally got around to a) updating my old WordPress-installation (after finding out spam-bots had already created custom folders on my installation) and b) uploading all my public code to bitbucket (as Mercurial repositories). That includes my wavelet image compression … Continue reading

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WowPlot 0.1.2

WowPlot has been updated to version 0.1.2, featuring the following improvements: Added an option to automatically create new plots when splitting (by holding the Alt(⌥)-key). Added new 2.4.3 combat log events (at least the ones I could find). Removed PetFixers … Continue reading

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WowPlot 0.1.1

WowPlot has been updated to version 0.1.1, featuring the following improvements: loading / saving of plots more speed (back-end is now multi-threaded using NSOperation) Sparkle auto-updating better parsing some error-messages more consistent splitting

Posted in cocoa, games, general | Leave a comment

Announcing WowPlot

WowPlot is a graphical analysis tool for World of Warcraft® combat logs (compatible only with the new combat log format introduced in version 2.4). Its main focus lies in evaluating time-dependant combat performance in a very free-form fashion, which is … Continue reading

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Interested in Leopard / Mac OS 10.5?

It might pay off to search the internet for NSOperationQueue…

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Cocoa Worker Thread

For Kompressor.app, I’ve written a group of Foundation classes for implementing a worker-thread paradigm in Objective-C. The general idea is you have some non-trivial amount of processing you want done and then (optionally) be notified when it’s done. This implementation … Continue reading

Posted in cocoa | 6 Comments