Monthly Archives: April 2006

Patenting CPU instruction sets and $150 PCs

Via a blurb on ArsTechnica about a Chinese $150 PC, I’ve stumbled upon the Story of Lexra, a now out-of-business semiconductor IP provider. A few things in that article struck me as interesting, namely You cannot patent an instruction set. … Continue reading

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Phoenix Wright – Ace Attorney (Nintendo DS)

Phoenix Wright is a bit an odd title for Western gamers, but I sincerely hope that more niche titles like it make their way over here from Japan. It’s a strongly structured adventure (although some would argue it is not … Continue reading

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Size-optimising Code

I try to keep my image compression code fairly simple; it doesn’t do the best lossy compression, it doesn’t to the best lossless compression, but it does both fairly well, fairly fast, and without introducing much code bloat. As a … Continue reading

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Wavelet 3.2

As I’ve taken a two-day vacation pre-easter, I’ve gotten some more work done on my Wavelet Image Compression Library (and not played games as some of my colleagues were led to believe ). Before this version all the subbands of … Continue reading

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