Monthly Archives: January 2003

Light per Pixel

LightTest code is done for now. Test it here (needs DX9, PixelShader 1.2, VertexShader 1.1, 4 TextureStages, A8R8G8B8 Texture-RenderTarget. It works on my Geforce4, should work on a 3 as well. Probably Newer ATI-cards, too). Features: 4 textures w/ 4 … Continue reading

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Improved the wavelet-code a bit

Added support for loading texture- and cube-maps and changed the GUI so that it can be used to view files from the command-line.

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Fact of the (new) Year 2OO3

When you unwrap a cube into the plane (i.e. the familiar cross-shape) and rearrange the squares into a rectangle with area 6 (e.g. 1 x 6, 2 x 3, 3 x 2 or 6 x 1), then you can have … Continue reading

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