code
- bitbucket repositories
- Wavelet Library 3 Newer version of the lossy and lossless, completely embedded image compression library (under zlib-License)
- WowPlot Graphical analysis tool for World of Warcraft combat logs for Mac OS X Leopard (10.5). Its main focus lies in evaluating time-dependant combat performance in a very free-form fashion.
Categories
Archives
- July 2011
- April 2011
- March 2011
- October 2010
- August 2010
- July 2010
- June 2010
- November 2009
- July 2009
- May 2009
- January 2009
- October 2008
- September 2008
- July 2008
- May 2008
- March 2008
- January 2008
- October 2007
- September 2007
- July 2007
- April 2007
- March 2007
- January 2007
- December 2006
- October 2006
- August 2006
- July 2006
- June 2006
- May 2006
- April 2006
- March 2006
- February 2006
- January 2006
- December 2005
- November 2005
- October 2005
- August 2005
- July 2005
- June 2005
- May 2005
- April 2005
- March 2005
- February 2005
- January 2005
- December 2004
- November 2004
- October 2004
- September 2004
- August 2004
- July 2004
- June 2004
- May 2004
- April 2004
- March 2004
- February 2004
- January 2004
- December 2003
- November 2003
- October 2003
- September 2003
- August 2003
- July 2003
- June 2003
- May 2003
- April 2003
- March 2003
- February 2003
- January 2003
- December 2002
- November 2002
- October 2002
- September 2002
- August 2002
- July 2002
- June 2002
- May 2002
- April 2002
- March 2002
- February 2002
- January 2002
- December 2001
- November 2001
- October 2001
- September 2001
- August 2001
- July 2001
- June 2001
- May 2001
- April 2001
- March 2001
- February 2001
Monthly Archives: January 2003
Light per Pixel
LightTest code is done for now. Test it here (needs DX9, PixelShader 1.2, VertexShader 1.1, 4 TextureStages, A8R8G8B8 Texture-RenderTarget. It works on my Geforce4, should work on a 3 as well. Probably Newer ATI-cards, too). Features: 4 textures w/ 4 … Continue reading
Posted in tech
Leave a comment
Improved the wavelet-code a bit
Added support for loading texture- and cube-maps and changed the GUI so that it can be used to view files from the command-line.
Posted in wavelet
Leave a comment
Fact of the (new) Year 2OO3
When you unwrap a cube into the plane (i.e. the familiar cross-shape) and rearrange the squares into a rectangle with area 6 (e.g. 1 x 6, 2 x 3, 3 x 2 or 6 x 1), then you can have … Continue reading
Posted in tech
Leave a comment