fixed the last remaining bug in the “Die Gilde” 3D-Engine… (well… i can dream, right?)
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fixed the last remaining bug in the “Die Gilde” 3D-Engine… (well… i can dream, right?)
now got a working font-renderer in opengl (texture based) that can do nifty things (size, color, …) quite quickly.
did my first opengl programming… after years of directx, quite refreshing really (SDL helped a lot ;))
did (most of) the graph theory problem sheet, and it was quite interesting (which cannot really be said for the lectures…)
finished w/ exams… so now i can get back to living (no, i wasn’t dead…). 😉