Monthly Archives: October 2001

(hopefully) managed to fix the archive index… not that anyone cares…

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starting work on my “images & vision” assignment. we had the choice between partitioning an image (which sounded too easy) and compressing it by a factor of 64. being the geek that i am, i went for the compression… did … Continue reading

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went to gyosei-college’s japanese festival here in reading, which was quite nice (good food, BURA-BURA contest )

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just one graph-theory lecture (grmbl) is seperating me from the weekend…

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got into a but of SDD1 hacking… not much progress, though.

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my “console” (probably using lua) will have q3-compatible font-color support. just what you needed to know.

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TMPGEnc’s auto-IVTC is indeed a lot better than VirtualDub’s… but it takes about an extra hour… sniff.

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fixed the last remaining bug in the “Die Gilde” 3D-Engine… (well… i can dream, right?)

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lo.fi

The Notwist — Chemicals Fear Factory — Descend Garbage — Androgyny, So Like A Rose, Parade Lamb — Gabriel, What Sound

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now got a working font-renderer in opengl (texture based) that can do nifty things (size, color, …) quite quickly.

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did my first opengl programming… after years of directx, quite refreshing really (SDL helped a lot )

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did (most of) the graph theory problem sheet, and it was quite interesting (which cannot really be said for the lectures…)

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